Maya Fluids and More Testing

After doing some more tests in the last few days, I’ve gotten into some smoke effects, which have been working with varying degrees of success. I’m still trying to understand the maya fluids system, but there certainly are a lot of variables and configurations that I’ll keep chugging through for my catalogue.

I also rendered out a bifrost sequence as they have been producing the best (most liquidy) results so far.

0 Comments

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s