Voxelised Perlin Noise Renders

Based on the success of my previous animation, I decided to render out a few stills at higher quality with some lighting tweaks and such. In the animation, it was difficult to control the exposure frame by frame so at times it wasn’t compensated for properly, so I was careful to adjust that in these renders. I also applied some post render HDR tweaking in Photoshop to make the caustic patterns really punchy without blowing out the object or backdrop.

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