Perlin Noise and Caustics

After my successful attempt to rectify the earlier issues I was facing with perlin noise, I decided to do some more renders in different states of this model. I became interested in how the object would reflect and refract light and the caustic patterns it would produce, so I did a series of renders experimenting with this.

I tried variants of the intensity of caustic patterns and using different coloured lights to cast through the object to see how they would affect the render. For the most part, there is not a lot of clarity in what the mesh actually looks like (see last image), but I really like the caustic patterns that were generated on the surface and overall, I’d say this was a reasonably successful render.

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