Exploded Voxels Render

In light of some of my recent voxelisation attempts, I decided to render out two frames in 3ds at a higher quality than the others. Unfortunately I could not get the shadow parameters the way I wanted, so they still ended up producing a rather intense shadow on the ground plane.

I also had some issues with scale. As a rule of thumb, models that you’re rendering (or even just models in general) should be modeled to their actual size, this ensures that the lighting acts exactly the way the eye would expect it to and hence adds more believability. But with a model like this, I had no sense of scale for how big these cubes were, whether it be that they were ice cube sized, or maybe the cubes were the size of some form of landscaping item such as a bench. That was probably the most confusing part of this model for me.


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