This post ties in with my previous voxelisation series and the next post. This is a short animation which I rendered out of the transformation the mesh goes through before it gets voxelised. What I find really strange but kind of interesting is the rapid change that happens just before the ten second mark, the moment where we completely lose the description of any sort of cube and it undergoes a massive change in form. Some of the mesh characteristics at this moment are also rather intriguing. The mesh for a brief moment has a very fine/refined edge to it, a sort of crispness. This is typically an effect I’ve come across in something like 3ds max where you add several swift loops light up against eachother, but this is done completely algorithmicly, and hence I’m not entirely sure how this detail developed – something to look into in future.

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