Processing

This is my first series of renders for uni this year. My project for the first semester is called processing (see design process here). The main premise at the moment is to try and understand a material process which happens in nature, and then to try and use that process as a form driver for architecture.

My initial idea is to try and replicate a process of organisation. Nothing in the natural world happens accidentally or randomly, everything is defined by a strict set of physical properties and underlying rules which are fundamental to how our world works. So my approach to this was how can a process be applied to a seemingly random pool of initial data, and from that apply a logic which results in a locally organised end condition.

Here’s the series.

These are a few of the results which I liked or were perhaps the most interesting. Some of these are end states of the organisation algorithm, others are states of suspended animation, but the logic which is applied has a clear end goal. Perhaps this is a problem however, because this means that ultimately there isn’t going to be a lot of variation in the tests, and the point of this paper is mass iteration through a program like grasshopper, as that is what it is most useful for, testing and re-testing slight variations of a similar idea.

Here is the grasshopper script I wrote to create the end result anyhow, Components used are python, kangaroo, millipede and weaverbird. (click on image for larger preview)

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