This render is probably the most inefficiently modeled thing I’ve created to date.
I started modelling in rhino, but wasn’t entirely sure how to proceed with it, so I then opened grasshopper and came up with a solution which almost worked.
I then exported the mesh I’d created there into maya where I blocked out the shape properly, and then I took it into 3ds max to use the shell modifier to finish off the final form.
This whole process could’ve been done quite easily in 3ds max, but hey, I’m still learning and trying new things out at this stage! The final render was then done in mental ray within 3ds max.