Over the last few weeks, I’ve been learning a bit of python scripting. It’s supposedly more intuitive than other scripting languages, but not having done any scripting before, it still posed a mild challenge. However, here’s one of early results.
For these models, I used python, millipede, meshedit (by uto), exoskeleton and topologizer (by Daniel Piker), weaverbird, and of course all done in grasshopper.
The second render shows the smoothing generations for this particular geometry, taking the raw millipede geometry wrapper output, and going through 100 smoothing operations (shown in increments of 10). The basic effect was achieved by drawing a polyline through evenly spaced but randomly distributed vertices.