I’m finding grasshopper’s maptosurface command super useful. Today, I explored another form of panelling in the form of radial grids, whereas before I’ve done triangular, rectangular and hexagonal grids. This one proved to be a bit more of a challenge. The main difficulty came in what geometry was going to be contained within the actual grid, as the maptosurface command only allows you to transfer curves across different UV spaces, you can’t exactly morph surfaces or BReps into a mapping component. So through much trial and error, here is the result.
In the render I included the original surface that the grid was mapped to in the form of a reflective glass surface, I quite liked the generated form, which I extracted as a subsurface from a pipe and modified several points to give the impression of a rolling wave.